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Error after a few minutes/hours #111

@otomay

Description

@otomay

Hey! Thanks for the project!

I'm playing with my gf, and we are experiencing random crashes in the server; sometimes after 30/40m, sometimes after 2 hours.

Here are the logs:

[userid:427706584] add or refresh condition None 0 duration 0 for Player: amount=1, variation=0
Accepted connection from 0 with result OK awaiting authentication
Connected to userid:3203127215
Authentication message was wrong length: 24
Successful authentication from userid: 4188516383322299813
Accepted connect RPC
spawning player with character data size 19606
Upgrading character bd7865a644043cc6b732201b374d860e from version 12 to 13: fixing swapped pet talents
Enabling player entity
[userid:3203127215] player May connected islocalplayer=False
Started game for new connection
Skipping load inventory by PlayerWasLastConnectedToThisServer
[userid:3203127215] add or refresh condition None 0 duration 0 for Player: amount=1, variation=0
[userid:427706584] create mapMaker at float3(19.5f, 0f, -104f)
[userid:427706584] create mapMaker at float3(81.5f, 0f, -166.5f)
/usr/local/bin/box64: line 47:    72 Segmentation fault      (core dumped) "$BINARY_PATH" "$@"
/home/steam/scripts/launch.sh: line 10: kill: (69) - No such process
/home/steam/scripts/helper-functions.sh: line 58: wait: `': not a pid or valid job spec
EXECUTING USERMOD
usermod: no changes
Redirecting stderr to '/home/steam/Steam/logs/stderr.txt'
Logging directory: '/home/steam/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logo
Steam Console Client (c) Valve Corporation - version 1766451518
-- type 'quit' to exit --
Loading Steam API...IPC function call IClientUtils::GetSteamRealm took too long: 191 msec
OK
"@sSteamCmdForcePlatformType" = "linux"
"@sSteamCmdForcePlatformBitness" = "64"
Connecting anonymously to Steam Public...OK

here's my compose:

services:
  core-keeper:
    image: escaping/core-keeper-dedicated:latest
    container_name: core-keeper-dedicated
    restart: unless-stopped
    stop_grace_period: 2m
    ports:
      - "$SERVER_PORT:$SERVER_PORT/udp"
    volumes:
      - /mnt/dockerapps/core-keeper/server-files:/home/steam/core-keeper-dedicated
      - /mnt/dockerapps/core-keeper/server-data:/home/steam/core-keeper-data
    env_file:
      - path: stack.env
        required: false

env:

ARM64_DEVICE=adlink
MAX_PLAYERS=3
WORLD_NAME=naninha
SERVER_IP=0.0.0.0
SERVER_PORT=4010
PASSWORD=1234

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