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I want to create a shared opengl context from Unity engine. The original thought is, using c++ to create it. but copilot generated code cannot compile on windows platform.
So I want to try silk.net to solve the problem. my questions are:
Does silk.net support opengl shared context creation? the original context is created by unity.
if it does, can this context support Windows, Android and MaxOS ? I don't need iOS/Linux support.
Note:
1, the Unity context is OpenGL3 version. (actually OpenGL 3.2)
2, I just use this shared context to create/update Texture2D, so the context should support offscreen rendering(PBUFFER in opengl terminology)
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I want to create a shared opengl context from Unity engine. The original thought is, using c++ to create it. but copilot generated code cannot compile on windows platform.
So I want to try silk.net to solve the problem. my questions are:
Does silk.net support opengl shared context creation? the original context is created by unity.
if it does, can this context support Windows, Android and MaxOS ? I don't need iOS/Linux support.
Note:
1, the Unity context is OpenGL3 version. (actually OpenGL 3.2)
2, I just use this shared context to create/update Texture2D, so the context should support offscreen rendering(PBUFFER in opengl terminology)
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