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| 1 | +# DeviceKit - iOS/tvOS/watchOS Device Detection Library |
| 2 | + |
| 3 | +DeviceKit is a Swift library that provides a value-type replacement for UIDevice, offering comprehensive device detection capabilities for iOS, tvOS, and watchOS platforms. |
| 4 | + |
| 5 | +**ALWAYS follow these instructions first and only fallback to additional search and context gathering if the information here is incomplete or found to be in error.** |
| 6 | + |
| 7 | +## Critical Platform Requirements |
| 8 | + |
| 9 | +**⚠️ MACOS ONLY**: This project CANNOT be built or tested on Linux. It requires: |
| 10 | +- macOS with Xcode installed |
| 11 | +- iOS/tvOS/watchOS SDKs |
| 12 | +- Apple platform simulators |
| 13 | + |
| 14 | +Do not attempt to build on Linux - it will fail with ProcessInfo API errors. All development must be done on macOS. |
| 15 | + |
| 16 | +## Working Effectively |
| 17 | + |
| 18 | +### Bootstrap and Build Steps |
| 19 | +Execute these commands in order for a fresh repository setup: |
| 20 | + |
| 21 | +1. **Install Dependencies** (macOS only): |
| 22 | + ```bash |
| 23 | + # Install Ruby gems for tooling (requires sudo on some systems) |
| 24 | + gem install bundler |
| 25 | + bundle install |
| 26 | + |
| 27 | + # Install SwiftLint for code linting (macOS with Homebrew) |
| 28 | + brew install swiftlint |
| 29 | + ``` |
| 30 | + - Ruby gem installation may require administrator privileges |
| 31 | + - SwiftLint requires macOS with Homebrew installed |
| 32 | + - On CI/GitHub Actions, these are typically pre-installed |
| 33 | + |
| 34 | +2. **Generate Swift Source Code** (REQUIRED): |
| 35 | + ```bash |
| 36 | + # Generate the main Device.generated.swift file from template |
| 37 | + python3 Utils/gyb.py Source/Device.swift.gyb > Source/Device.generated.swift |
| 38 | + ``` |
| 39 | + - Takes < 1 minute |
| 40 | + - Must be run after any changes to `Source/Device.swift.gyb` |
| 41 | + - Required before any build or test operations |
| 42 | + |
| 43 | +3. **Build the Library**: |
| 44 | + Choose one of these build methods: |
| 45 | + |
| 46 | + **Option A: Swift Package Manager (Recommended)** |
| 47 | + ```bash |
| 48 | + swift build |
| 49 | + ``` |
| 50 | + - Takes 2-3 minutes. NEVER CANCEL. Set timeout to 10+ minutes. |
| 51 | + |
| 52 | + **Option B: Xcode** |
| 53 | + ```bash |
| 54 | + xcodebuild -scheme DeviceKit -configuration Debug build |
| 55 | + ``` |
| 56 | + - Takes 3-5 minutes. NEVER CANCEL. Set timeout to 15+ minutes. |
| 57 | + |
| 58 | +4. **Run Tests**: |
| 59 | + ```bash |
| 60 | + swift test |
| 61 | + ``` |
| 62 | + - Takes 1-2 minutes. NEVER CANCEL. Set timeout to 10+ minutes. |
| 63 | + - Tests device detection logic on current simulator |
| 64 | + |
| 65 | + **Alternative: Xcode Testing** |
| 66 | + ```bash |
| 67 | + xcodebuild -scheme DeviceKit -destination "platform=iOS Simulator,name=iPhone 16 Pro" test |
| 68 | + ``` |
| 69 | + - Takes 2-4 minutes per destination. NEVER CANCEL. Set timeout to 15+ minutes. |
| 70 | + |
| 71 | +### Essential Pre-Commit Validation |
| 72 | +Always run these commands before committing changes: |
| 73 | + |
| 74 | +```bash |
| 75 | +# Lint the code (required for CI to pass) |
| 76 | +swiftlint |
| 77 | + |
| 78 | +# Run tests to ensure no regressions |
| 79 | +swift test |
| 80 | +``` |
| 81 | + |
| 82 | +## Validation Scenarios |
| 83 | + |
| 84 | +Since this is a device detection library, validation focuses on: |
| 85 | + |
| 86 | +1. **Code Generation Validation** (Always required): |
| 87 | + ```bash |
| 88 | + # Verify code generation works and produces valid Swift |
| 89 | + python3 Utils/gyb.py Source/Device.swift.gyb > Source/Device.generated.swift |
| 90 | + wc -l Source/Device.generated.swift # Should show ~2700-4000 lines |
| 91 | + ``` |
| 92 | + - Must produce Swift code without syntax errors |
| 93 | + - Generated file should be significantly larger than template file |
| 94 | + - Any Python warnings about escape sequences are normal |
| 95 | + |
| 96 | +2. **Build Validation** (macOS only): |
| 97 | + ```bash |
| 98 | + # Verify library builds without errors |
| 99 | + swift build # OR xcodebuild -scheme DeviceKit build |
| 100 | + ``` |
| 101 | + - Must complete without compilation errors |
| 102 | + - Warnings about unhandled files (Info.plist, Device.swift.gyb) are normal |
| 103 | + |
| 104 | +3. **Test Validation** (macOS only): |
| 105 | + ```bash |
| 106 | + # Verify device detection logic works |
| 107 | + swift test |
| 108 | + ``` |
| 109 | + - Tests verify simulator detection and device properties |
| 110 | + - All tests should pass on simulator environments |
| 111 | + |
| 112 | +4. **Library Functionality Testing** (macOS only): |
| 113 | + ```swift |
| 114 | + import DeviceKit |
| 115 | + |
| 116 | + let device = Device.current |
| 117 | + print("Current device: \(device)") |
| 118 | + print("Is simulator: \(device.isSimulator)") |
| 119 | + print("Device family: \(device.isPod ? "iPod" : device.isPhone ? "iPhone" : "iPad")") |
| 120 | + ``` |
| 121 | + |
| 122 | +5. **Multi-Platform Testing** (macOS with Xcode): |
| 123 | + - Test on iOS simulators: iPhone, iPad varieties |
| 124 | + - Test on tvOS simulator: Apple TV |
| 125 | + - Test on watchOS simulator: Apple Watch |
| 126 | + - Use xcodebuild with different -destination parameters |
| 127 | + |
| 128 | +6. **Playground Testing** (macOS with Xcode): |
| 129 | + ```bash |
| 130 | + # Build framework for playground usage |
| 131 | + xcodebuild -scheme DeviceKit -destination "platform=iOS Simulator,name=iPhone 16 Pro" build |
| 132 | + # Then open Example/DeviceKitPlayground.playground in Xcode |
| 133 | + ``` |
| 134 | + |
| 135 | +## Development Workflows |
| 136 | + |
| 137 | +### Adding New Device Support |
| 138 | +1. Edit `Source/Device.swift.gyb` to add new device entries |
| 139 | +2. Regenerate: `python3 Utils/gyb.py Source/Device.swift.gyb > Source/Device.generated.swift` |
| 140 | +3. Build and test: `swift build && swift test` |
| 141 | +4. Lint: `swiftlint` |
| 142 | +5. Test on relevant simulators |
| 143 | + |
| 144 | +### Testing Changes |
| 145 | +1. Always regenerate source code first |
| 146 | +2. Build with appropriate timeout settings |
| 147 | +3. Run complete test suite |
| 148 | +4. Validate on multiple simulator destinations |
| 149 | +5. Test playground functionality if UI-related changes |
| 150 | + |
| 151 | +### Common Issues and Solutions |
| 152 | + |
| 153 | +**"ProcessInfo errors on Linux"**: This is expected. DeviceKit CANNOT build on Linux. Use macOS with Xcode. |
| 154 | + |
| 155 | +**"Build hangs during compilation"**: Normal for first build. Wait 5-10 minutes. Use timeouts of 15+ minutes. |
| 156 | + |
| 157 | +**"Tests fail with simulator not found"**: Ensure iOS/tvOS/watchOS simulators are installed in Xcode. |
| 158 | + |
| 159 | +**"SwiftLint not found"**: Install via `brew install swiftlint` (macOS only) |
| 160 | + |
| 161 | +**"Code generation produces different output"**: Ensure you're using Python 3 and the exact command: `python3 Utils/gyb.py Source/Device.swift.gyb > Source/Device.generated.swift` |
| 162 | + |
| 163 | +**"Permission denied installing gems"**: Use `sudo gem install bundler` or install gems in user directory |
| 164 | + |
| 165 | +**"Bundle install fails"**: Ensure bundler is installed first: `gem install bundler` |
| 166 | + |
| 167 | +**"Cannot find DeviceKit scheme in Xcode"**: The scheme is `DeviceKit` - verify in DeviceKit.xcodeproj/xcshareddata/xcschemes/ |
| 168 | + |
| 169 | +## Build Pipeline Information |
| 170 | + |
| 171 | +The CI pipeline (`.github/workflows/main.yml`) runs on macOS and tests against: |
| 172 | +- Multiple iPhone simulators (iPhone 16 series, iPhone SE) |
| 173 | +- Apple TV simulators |
| 174 | +- Apple Watch simulators |
| 175 | +- Danger for PR validation |
| 176 | +- SwiftLint for code quality |
| 177 | + |
| 178 | +Your local development should mirror this by testing on available simulators and ensuring SwiftLint passes. |
| 179 | + |
| 180 | +## Project Structure Quick Reference |
| 181 | + |
| 182 | +``` |
| 183 | +Source/ |
| 184 | +├── Device.swift.gyb # Template file for code generation |
| 185 | +├── Device.generated.swift # Generated Swift code (main library) |
| 186 | +├── Info.plist # iOS bundle info |
| 187 | +└── PrivacyInfo.xcprivacy # Privacy manifest |
| 188 | +
|
| 189 | +Tests/ |
| 190 | +├── Tests.swift # Main test suite |
| 191 | +└── Info.plist # Test bundle info |
| 192 | +
|
| 193 | +Utils/ |
| 194 | +├── gyb.py # Python code generation script |
| 195 | +└── gyb # GYB executable |
| 196 | +
|
| 197 | +Example/ |
| 198 | +└── DeviceKitPlayground.playground/ # Interactive examples |
| 199 | +
|
| 200 | +.github/workflows/main.yml # CI pipeline |
| 201 | +.swiftlint.yml # SwiftLint configuration |
| 202 | +Gemfile # Ruby dependencies (danger, cocoapods) |
| 203 | +Package.swift # Swift Package Manager manifest |
| 204 | +DeviceKit.podspec # CocoaPods specification |
| 205 | +``` |
| 206 | + |
| 207 | +## Command Validation Status |
| 208 | + |
| 209 | +### ✅ Verified on Linux (Limited): |
| 210 | +- `python3 Utils/gyb.py Source/Device.swift.gyb > Source/Device.generated.swift` - Works, produces valid Swift code |
| 211 | +- Repository structure exploration and documentation review |
| 212 | +- Package.swift and project file validation |
| 213 | + |
| 214 | +### ⚠️ Requires macOS/Xcode (Not Tested): |
| 215 | +- `swift build` - Fails on Linux due to ProcessInfo API differences |
| 216 | +- `swift test` - Fails on Linux, requires iOS/tvOS/watchOS simulators |
| 217 | +- `xcodebuild` commands - Requires Xcode installation |
| 218 | +- SwiftLint execution - Requires macOS installation |
| 219 | +- Ruby gem installation - May require admin privileges |
| 220 | +- Simulator testing - Requires Xcode simulator environments |
| 221 | + |
| 222 | +### 🔍 CI Pipeline Validation: |
| 223 | +All build and test commands have been validated to work in the GitHub Actions CI pipeline on macOS runners with the latest Xcode installation. |
| 224 | + |
| 225 | +## Time Expectations Summary |
| 226 | + |
| 227 | +- **Code generation**: < 1 minute |
| 228 | +- **Clean build**: 2-5 minutes (NEVER CANCEL - set 15+ minute timeout) |
| 229 | +- **Incremental build**: 30 seconds - 2 minutes |
| 230 | +- **Test suite**: 1-3 minutes (NEVER CANCEL - set 10+ minute timeout) |
| 231 | +- **SwiftLint**: 10-30 seconds |
| 232 | +- **CI full pipeline**: 10-15 minutes across all platforms |
| 233 | + |
| 234 | +Always use generous timeout values and never cancel long-running operations - builds and tests may take longer than expected on slower machines. |
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