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update background methods to include word background, this was mistake that made it hard to look for the algorithm via search methods.
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  • packages/dev/babylonjs/lib/api/bitbybit/babylon

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packages/dev/babylonjs/lib/api/bitbybit/babylon/scene.ts

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -458,7 +458,7 @@ export class BabylonScene {
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* @group background
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* @shortname two color linear gradient
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*/
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twoColorLinearGradient(inputs: Inputs.BabylonScene.SceneTwoColorLinearGradientDto): { backgroundImage: string } {
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twoColorLinearGradientBackground(inputs: Inputs.BabylonScene.SceneTwoColorLinearGradientDto): { backgroundImage: string } {
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this.context.scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
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const canvas = this.context.scene.getEngine().getRenderingCanvas();
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const gradient = `linear-gradient(${inputs.direction}, ${inputs.colorFrom} ${inputs.stopFrom}%, ${inputs.colorTo} ${inputs.stopTo}%)`;
@@ -475,7 +475,7 @@ export class BabylonScene {
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* @group background
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* @shortname two color radial gradient
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*/
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twoColorRadialGradient(inputs: Inputs.BabylonScene.SceneTwoColorRadialGradientDto): { backgroundImage: string } {
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twoColorRadialGradientBackground(inputs: Inputs.BabylonScene.SceneTwoColorRadialGradientDto): { backgroundImage: string } {
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this.context.scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
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const canvas = this.context.scene.getEngine().getRenderingCanvas();
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const gradient = `radial-gradient(${inputs.shape} at ${inputs.position}, ${inputs.colorFrom} ${inputs.stopFrom}%, ${inputs.colorTo} ${inputs.stopTo}%)`;
@@ -492,7 +492,7 @@ export class BabylonScene {
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* @group background
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* @shortname multi color linear gradient
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*/
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multiColorLinearGradient(inputs: Inputs.BabylonScene.SceneMultiColorLinearGradientDto): { backgroundImage: string } | { error: string } {
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multiColorLinearGradientBackground(inputs: Inputs.BabylonScene.SceneMultiColorLinearGradientDto): { backgroundImage: string } | { error: string } {
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this.context.scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
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const canvas = this.context.scene.getEngine().getRenderingCanvas();
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if (inputs.colors.length !== inputs.stops.length) {
@@ -515,7 +515,7 @@ export class BabylonScene {
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* @group background
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* @shortname multi color radial gradient
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*/
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multiColorRadialGradient(inputs: Inputs.BabylonScene.SceneMultiColorRadialGradientDto): { backgroundImage: string } | { error: string } {
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multiColorRadialGradientBackground(inputs: Inputs.BabylonScene.SceneMultiColorRadialGradientDto): { backgroundImage: string } | { error: string } {
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this.context.scene.clearColor = new BABYLON.Color4(0, 0, 0, 0);
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const canvas = this.context.scene.getEngine().getRenderingCanvas();
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if (inputs.colors.length !== inputs.stops.length) {

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