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Hello Andrew,
I have used your x64 bit version of project for unity and finding some difficulties in calibrating. I have followed the exact steps you mentioned but the projected image never came perfect.
I have reviewed the code and found the hfov and vfov part which I changed according to my projector but no luck.
Can you please let me know:
- What should be the projection distance? Is it from the object on which projection is to be done or the surface on which the object is placed?
- What should be the diagonal distance of the projected image?
- Is is necessary to place the projector completely horizontal or vertical to the object, as in my case it projecting diagonally, so the resultant projection is a trapezoid not the rectangle.
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