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Calibration problem #2

@NeerajNavlakha

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@NeerajNavlakha

Hello Andrew,
I have used your x64 bit version of project for unity and finding some difficulties in calibrating. I have followed the exact steps you mentioned but the projected image never came perfect.
I have reviewed the code and found the hfov and vfov part which I changed according to my projector but no luck.
Can you please let me know:

  1. What should be the projection distance? Is it from the object on which projection is to be done or the surface on which the object is placed?
  2. What should be the diagonal distance of the projected image?
  3. Is is necessary to place the projector completely horizontal or vertical to the object, as in my case it projecting diagonally, so the resultant projection is a trapezoid not the rectangle.

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