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3DoF controller mapping is wrong #276

@matlu

Description

@matlu

The current 3DoF Controller mapping when using A-painter in WebXR is not working with Huawei VR Glass using 3DoF controller.
The WebXR browser used is Wolvic (https://github.com/igalia/wolvic/)

The XR Controller Profile used for Huawei VR Glass with 3DoF controller is below.

Path: /interaction_profiles/huawei/controller
Valid for user paths:
·         /user/hand/left
·         /user/hand/right
Supported component paths:
·         …/input/home/click
·         …/input/back/click
·         …/input/volume_up/click
·         …/input/volume_down/click
·         …/input/trigger/value
·         …/input/trigger/click
·         …/input/trackpad/x
·         …/input/trackpad/y
·         …/input/trackpad/click
·         …/input/trackpad/touch
·         …/input/aim/pose
·         …/input/grip/pose
·         …/output/haptic

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