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This repository was archived by the owner on Feb 5, 2024. It is now read-only.
This repository was archived by the owner on Feb 5, 2024. It is now read-only.

[1.7] Gapple absorption not always properly displayed #28

@Picajoluna

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@Picajoluna

Everyone on vanilla 1.7.10 -- map is Bastion.

  1. Naked player gets hit by stone sword, after having eaten a gapple.
    The amount of damage dealt is correct (3.5 hearts), meaning the resulting health level is correctly displayed here (8.5 hearts left, factoring in the 2 golden absorption hearts).
    Yet the two golden absorption hearts are still there, when they should have disappeared:

g_hearts.png


  1. I've just gapped, and yet the golden hearts aren't shown. My health level is indeed 12 hearts though. Additionally, my tab is glitched, as in 1.7 Occasionally Filled Tab #26, whereas in case 1. above, it is not glitched.

no_g_hearts.png


Sometimes the absorption hearts show, and get 'stuck' on the screen; sometimes they don't. Relogging changes the situation / puts me in the other case.

Regardless, the absorption effect is indeed there and players have the correct health level -- it's just displayed to them incorrectly.

Everything worked fine for me in 1.8.9. I assume this is a 1.7 only bug.

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    1.7A bug that affects 1.7 users only.UX-UIUser interface / experience relatedbugSomething isn't workingpluginIssue concerns the plugin

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