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Description
I followed the example and was able to integrate the Unity and deploy it in the AppStore (Year 2022), but after updating my Xcode from version 14.3 to Xcode 16.3, i'm facing no such module 'UnityFramework' error.
What I Know So Far:
I don’t know the Unity version (the project was built in 2021-2022). The Unity project still runs on its own after I removed -mno-thumb from its target’s build settings even in the latest Xcode version (16.3).
As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity.
What I’ve Tried:
a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”.
b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos
c. Cleaned build folder, deleted Derived Data
d. Checked [CP] Embed Pods Frameworks step in Build Phases
Request for Help:
Has anyone encountered this issue post-Xcode 16.3 update from 14.3 . I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.
