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Description
Describe the bug
Activating "Receive Shadows" won't display the shadows that the object is receiving, and is also causing artifacts when I move the camera.
I recorded a Video showing the Artifacts in real-time (it doesn't display the shadow of the character either), and I used a second material that uses "URP LIT" and doesn't cause the artifacts and displays the character shadows correctly.
Video
https://drive.google.com/file/d/1sD6z-PULZxRtjrLCKYdGnh8lbWRjFH64/view?usp=sharing
** Toon Shader Configuration **
Here you can see how I have the toon shader configured.

Desktop:
OS: Windows 10 64 bits
Unity Version: 6000.3.1f1
Toon Version: 0.13.1-preview
Additional context
I can make a copy with just the items that I have in this scene, and share it if you are unable to reproduce it.
- I just noticed that the shadows on the character are glitching too (you can see them glitching in the video), the character is also using the toon shader with "receive shadows" active.