From 6874b8c3aa2dd28ef661ad4e90975ff3524f454c Mon Sep 17 00:00:00 2001 From: FP-Anomaly Date: Tue, 17 Jun 2025 16:22:43 -0700 Subject: [PATCH 1/2] Update MasterConfig.cs --- .../StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Weapon Mods/StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs b/Weapon Mods/StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs index 2773668c2..122edbe43 100644 --- a/Weapon Mods/StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs +++ b/Weapon Mods/StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs @@ -10,7 +10,7 @@ internal Parts() // Enable your definitions using the follow syntax: // PartDefinitions(Your1stDefinition, Your2ndDefinition, Your3rdDefinition); // PartDefinitions includes both weapons and phantoms - PartDefinitions(Hexcannon); + PartDefinitions(Hexcannon,HakkeroBeam); } } From b9e323a363787d05859a311cbe4bfc3174257552 Mon Sep 17 00:00:00 2001 From: FP-Anomaly Date: Tue, 17 Jun 2025 21:11:33 -0700 Subject: [PATCH 2/2] DevCore updates --- .../Data/Scripts/Additions/PointAdditions.cs | 6 +++--- .../Data/Scripts/CoreParts/SLAMMO.cs | 2 +- Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs index 7d02cb49f..6cdb6eb92 100644 --- a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs +++ b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs @@ -164,13 +164,13 @@ internal class PointAdditions : MySessionComponentBase ["Flechette_DoubleBarrel"] = 200, ["Nariman_Dart_Turret"] = 245, ["Counter_Battery"] = 250, - ["ArcStrike_Torp_Launcher"] = 275, + ["SolHyp_ArcStrike_Torp"] = 275, ["Meson3_Turret"] = 300, ["Meson5_Turret"] = 600, ["PSP"] = 500, ["MagnaPulse_Gen"] = 400, ["SolHyp_Magnetic_Coilgun"] = 450, - ["WCSentry_Hangar"] = 1000, + ["WCSentry_Hangar"] = 650, @@ -461,7 +461,7 @@ internal class PointAdditions : MySessionComponentBase ["HAS_Alecto"] = 400, ["HAS_Assault"] = 250, ["HAS_Nyx"] = 200, - ["HAS_Mammon"] = 400, + ["HAS_MammonMK2"] = 400, ["K_SA_Launcher_VIV"] = 350, ["K_SA_Launcher_VI"] = 350, diff --git a/Weapon Mods/Military Industrial Complex/Data/Scripts/CoreParts/SLAMMO.cs b/Weapon Mods/Military Industrial Complex/Data/Scripts/CoreParts/SLAMMO.cs index 7f86f5f2f..2153db813 100644 --- a/Weapon Mods/Military Industrial Complex/Data/Scripts/CoreParts/SLAMMO.cs +++ b/Weapon Mods/Military Industrial Complex/Data/Scripts/CoreParts/SLAMMO.cs @@ -1462,7 +1462,7 @@ partial class Parts EnergyCost = 0.01f, // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR. BaseDamage = 1f, // Direct damage; one steel plate is worth 100. Mass = 50f, // In kilograms; how much force the impact will apply to the target. - Health = 0, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable. + Health = 30, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable. BackKickForce = 0f, // Recoil. DecayPerShot = 0f, // Damage to the firing weapon itself. HardPointUsable = false, // Whether this is a primary ammo type fired directly by the turret. Set to false if this is a shrapnel ammoType and you don't want the turret to be able to select it directly. diff --git a/Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc b/Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc index fa34538ae..8cf67a6f0 100644 --- a/Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc +++ b/Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc @@ -6,7 +6,7 @@ ConveyorSorter 20InchTwin - [FAS] Sovreign + [FAS] Sovereign [Turret Range: 7000] [Reload: 8 Seconds/Barrel]