diff --git a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs
index abdc2ef72..f8c6f129b 100644
--- a/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs
+++ b/Gamemode Mods/Starcore_Pointslist/Data/Scripts/Additions/PointAdditions.cs
@@ -164,13 +164,13 @@ internal class PointAdditions : MySessionComponentBase
["Flechette_DoubleBarrel"] = 200,
["Nariman_Dart_Turret"] = 245,
["Counter_Battery"] = 250,
- ["ArcStrike_Torp_Launcher"] = 275,
+ ["SolHyp_ArcStrike_Torp"] = 275,
["Meson3_Turret"] = 300,
["Meson5_Turret"] = 600,
["PSP"] = 500,
["MagnaPulse_Gen"] = 400,
["SolHyp_Magnetic_Coilgun"] = 450,
- ["WCSentry_Hangar"] = 1000,
+ ["WCSentry_Hangar"] = 650,
@@ -461,7 +461,7 @@ internal class PointAdditions : MySessionComponentBase
["HAS_Alecto"] = 400,
["HAS_Assault"] = 250,
["HAS_Nyx"] = 200,
- ["HAS_Mammon"] = 400,
+ ["HAS_MammonMK2"] = 400,
["K_SA_Launcher_VIV"] = 350,
["K_SA_Launcher_VI"] = 350,
diff --git a/Weapon Mods/Military Industrial Complex/Data/Scripts/CoreParts/SLAMMO.cs b/Weapon Mods/Military Industrial Complex/Data/Scripts/CoreParts/SLAMMO.cs
index 7f86f5f2f..2153db813 100644
--- a/Weapon Mods/Military Industrial Complex/Data/Scripts/CoreParts/SLAMMO.cs
+++ b/Weapon Mods/Military Industrial Complex/Data/Scripts/CoreParts/SLAMMO.cs
@@ -1462,7 +1462,7 @@ partial class Parts
EnergyCost = 0.01f, // Scaler for energy per shot (EnergyCost * BaseDamage * (RateOfFire / 3600) * BarrelsPerShot * TrajectilesPerBarrel). Uses EffectStrength instead of BaseDamage if EWAR.
BaseDamage = 1f, // Direct damage; one steel plate is worth 100.
Mass = 50f, // In kilograms; how much force the impact will apply to the target.
- Health = 0, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.
+ Health = 30, // How much damage the projectile can take from other projectiles (base of 1 per hit) before dying; 0 disables this and makes the projectile untargetable.
BackKickForce = 0f, // Recoil.
DecayPerShot = 0f, // Damage to the firing weapon itself.
HardPointUsable = false, // Whether this is a primary ammo type fired directly by the turret. Set to false if this is a shrapnel ammoType and you don't want the turret to be able to select it directly.
diff --git a/Weapon Mods/StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs b/Weapon Mods/StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs
index 2773668c2..122edbe43 100644
--- a/Weapon Mods/StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs
+++ b/Weapon Mods/StarCore MagicWeps/Data/Scripts/CoreParts/MasterConfig.cs
@@ -10,7 +10,7 @@ internal Parts()
// Enable your definitions using the follow syntax:
// PartDefinitions(Your1stDefinition, Your2ndDefinition, Your3rdDefinition);
// PartDefinitions includes both weapons and phantoms
- PartDefinitions(Hexcannon);
+ PartDefinitions(Hexcannon,HakkeroBeam);
}
}
diff --git a/Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc b/Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc
index fa34538ae..8cf67a6f0 100644
--- a/Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc
+++ b/Weapon Mods/TaitMod_Fletcher/Data/CubeBlocks/508mm twin.sbc
@@ -6,7 +6,7 @@
ConveyorSorter
20InchTwin
- [FAS] Sovreign
+ [FAS] Sovereign
[Turret Range: 7000]
[Reload: 8 Seconds/Barrel]