From 77e2eefb4cbfe65fb4d60fcc6ccc0f78628c50eb Mon Sep 17 00:00:00 2001 From: Th3-spook <165436671+Th3-spook@users.noreply.github.com> Date: Mon, 2 Jun 2025 23:07:13 -0700 Subject: [PATCH] Update Nyx_ammo.cs smh --- .../Heavy-Assault-Systems/Data/Scripts/CoreParts/Nyx_ammo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Weapon Mods/Heavy-Assault-Systems/Data/Scripts/CoreParts/Nyx_ammo.cs b/Weapon Mods/Heavy-Assault-Systems/Data/Scripts/CoreParts/Nyx_ammo.cs index 4ecc41acc..a65d55ae8 100644 --- a/Weapon Mods/Heavy-Assault-Systems/Data/Scripts/CoreParts/Nyx_ammo.cs +++ b/Weapon Mods/Heavy-Assault-Systems/Data/Scripts/CoreParts/Nyx_ammo.cs @@ -89,7 +89,7 @@ partial class Parts Patterns = new[] { // If enabled, set of multiple ammos to fire in order instead of the main ammo. "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", "Nyx Beam Fake", }, - Mode = Never, // Select when to activate this pattern, options: Never, Weapon, Fragment, Both + Mode = Weapon, // Select when to activate this pattern, options: Never, Weapon, Fragment, Both TriggerChance = 1f, // This is % Random = false, // This randomizes the number spawned at once, NOT the list order. RandomMin = 1,