From 7dae2878f75b7fb543622170ec7097bf2dfc51e5 Mon Sep 17 00:00:00 2001 From: FP-Anomaly Date: Thu, 10 Apr 2025 11:57:54 -0700 Subject: [PATCH] SOL Updates Nariman impact sound halved Nariman projectile swapped for smaller one Hercules shrap does actual damage now Gonk is gonkin' --- Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc | 2 +- .../Data/Scripts/CoreParts/Goncol_Ammo.cs | 2 +- .../Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs | 4 ++-- .../Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc index 2ab6d2563..129bd91fa 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc @@ -662,7 +662,7 @@ 10 HeavyFight 3 - 2 + 1 false diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs index eb32766c8..3d6e96152 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs @@ -127,7 +127,7 @@ partial class Parts }, Shields = new ShieldDef { - Modifier = 1200f, // Multiplier for damage against shields. + Modifier = 3600f, // Multiplier for damage against shields. Type = Heal, // Damage vs healing against shields; Default, Heal BypassModifier = 0.25f, // If greater than zero, the percentage of damage that will penetrate the shield. }, diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs index a81918266..e014a7d61 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs @@ -516,7 +516,7 @@ partial class Parts Armor = 2.5f, // Multiplier for damage against all armor. This is multiplied with the specific armor type multiplier (light, heavy). Light = -1f, // Multiplier for damage against light armor. Heavy = -1f, // Multiplier for damage against heavy armor. - NonArmor = -1.5f, // Multiplier for damage against every else. + NonArmor = 1.5f, // Multiplier for damage against every else. }, Shields = new ShieldDef { @@ -571,7 +571,7 @@ partial class Parts { Enable = true, Radius = 1f, // Radius of AOE effect, in meters. - Damage = 1f, + Damage = 100f, Depth = 1f, // Max depth of AOE effect, in meters. 0=disabled, and AOE effect will reach to a depth of the radius value MaxAbsorb = 0f, // Soft cutoff for damage, except for pooled falloff. If pooled falloff, limits max damage per block. Falloff = Pooled, //.NoFalloff applies the same damage to all blocks in radius diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs index e3f100930..935bf9ade 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs @@ -297,7 +297,7 @@ partial class Parts }, AmmoGraphics = new GraphicDef { - ModelName = "\\Models\\Ammo\\Expanse-Torpedo", + ModelName = "\\Models\\Ammo\\Expanse-Torpedo-Smol", VisualProbability = 1f, ShieldHitDraw = false, Particles = new AmmoParticleDef