diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc index 2ab6d2563..129bd91fa 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc @@ -662,7 +662,7 @@ 10 HeavyFight 3 - 2 + 1 false diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs index eb32766c8..3d6e96152 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs @@ -127,7 +127,7 @@ partial class Parts }, Shields = new ShieldDef { - Modifier = 1200f, // Multiplier for damage against shields. + Modifier = 3600f, // Multiplier for damage against shields. Type = Heal, // Damage vs healing against shields; Default, Heal BypassModifier = 0.25f, // If greater than zero, the percentage of damage that will penetrate the shield. }, diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs index c7df8faf3..e014a7d61 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs @@ -571,7 +571,7 @@ partial class Parts { Enable = true, Radius = 1f, // Radius of AOE effect, in meters. - Damage = 1f, + Damage = 100f, Depth = 1f, // Max depth of AOE effect, in meters. 0=disabled, and AOE effect will reach to a depth of the radius value MaxAbsorb = 0f, // Soft cutoff for damage, except for pooled falloff. If pooled falloff, limits max damage per block. Falloff = Pooled, //.NoFalloff applies the same damage to all blocks in radius diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs index e3f100930..935bf9ade 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs @@ -297,7 +297,7 @@ partial class Parts }, AmmoGraphics = new GraphicDef { - ModelName = "\\Models\\Ammo\\Expanse-Torpedo", + ModelName = "\\Models\\Ammo\\Expanse-Torpedo-Smol", VisualProbability = 1f, ShieldHitDraw = false, Particles = new AmmoParticleDef