diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc
index 2ab6d2563..129bd91fa 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Audio.sbc
@@ -662,7 +662,7 @@
10
HeavyFight
3
- 2
+ 1
false
diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs
index eb32766c8..3d6e96152 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Goncol_Ammo.cs
@@ -127,7 +127,7 @@ partial class Parts
},
Shields = new ShieldDef
{
- Modifier = 1200f, // Multiplier for damage against shields.
+ Modifier = 3600f, // Multiplier for damage against shields.
Type = Heal, // Damage vs healing against shields; Default, Heal
BypassModifier = 0.25f, // If greater than zero, the percentage of damage that will penetrate the shield.
},
diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs
index c7df8faf3..e014a7d61 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs
@@ -571,7 +571,7 @@ partial class Parts
{
Enable = true,
Radius = 1f, // Radius of AOE effect, in meters.
- Damage = 1f,
+ Damage = 100f,
Depth = 1f, // Max depth of AOE effect, in meters. 0=disabled, and AOE effect will reach to a depth of the radius value
MaxAbsorb = 0f, // Soft cutoff for damage, except for pooled falloff. If pooled falloff, limits max damage per block.
Falloff = Pooled, //.NoFalloff applies the same damage to all blocks in radius
diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs
index e3f100930..935bf9ade 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Nariman_Turret_Ammo.cs
@@ -297,7 +297,7 @@ partial class Parts
},
AmmoGraphics = new GraphicDef
{
- ModelName = "\\Models\\Ammo\\Expanse-Torpedo",
+ ModelName = "\\Models\\Ammo\\Expanse-Torpedo-Smol",
VisualProbability = 1f,
ShieldHitDraw = false,
Particles = new AmmoParticleDef