From a77ba274aa111f034ca284ef7036ee360eeda4f9 Mon Sep 17 00:00:00 2001 From: Aristeas <94058548+ari-steas@users.noreply.github.com> Date: Sun, 6 Apr 2025 22:20:26 -0500 Subject: [PATCH 1/2] Disable some Hydra fragment effects --- .../Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Weapon Mods/Starcore_Serpent_Arms_Heavy_Metal/Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs b/Weapon Mods/Starcore_Serpent_Arms_Heavy_Metal/Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs index e3f4eff23..87336a7af 100644 --- a/Weapon Mods/Starcore_Serpent_Arms_Heavy_Metal/Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs +++ b/Weapon Mods/Starcore_Serpent_Arms_Heavy_Metal/Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs @@ -693,7 +693,7 @@ partial class Parts }, AmmoGraphics = new GraphicDef { - ModelName = "K_SA_GaussProjectile", // Model Path goes here. "\\Models\\Ammo\\Starcore_Arrow_Missile_Large" + ModelName = "", // Model Path goes here. "\\Models\\Ammo\\Starcore_Arrow_Missile_Large" VisualProbability = 1f, // % ShieldHitDraw = false, Particles = new AmmoParticleDef @@ -709,7 +709,7 @@ partial class Parts }, Hit = new ParticleDef { - Name = "K_SA_GaussFire", + Name = "", ApplyToShield = true, Offset = Vector(x: 0, y: 0, z: 0), Extras = new ParticleOptionDef @@ -736,7 +736,7 @@ partial class Parts WidthVariance = Random(start: 0f, end: 0f), // adds random value to default width (negatives shrinks width) Tracer = new TracerBaseDef { - Enable = true, + Enable = false, Length = 300f, // Width = 0.8f, // Color = Color(red: 60f, green: 3.25f, blue: 0f, alpha: 1), // RBG 255 is Neon Glowing, 100 is Quite Bright. @@ -765,7 +765,7 @@ partial class Parts }, Trail = new TrailDef { - Enable = true, + Enable = false, Textures = new[] { "ProjectileTrailLine", // Please always have this Line set, if this Section is enabled. }, From e7b1ca7444463e1a1c2ee614ae4938829e093762 Mon Sep 17 00:00:00 2001 From: Aristeas <94058548+ari-steas@users.noreply.github.com> Date: Sun, 6 Apr 2025 22:25:47 -0500 Subject: [PATCH 2/2] Update Hydra_12GA_Ammo.cs --- .../Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Weapon Mods/Starcore_Serpent_Arms_Heavy_Metal/Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs b/Weapon Mods/Starcore_Serpent_Arms_Heavy_Metal/Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs index 87336a7af..ac541e10e 100644 --- a/Weapon Mods/Starcore_Serpent_Arms_Heavy_Metal/Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs +++ b/Weapon Mods/Starcore_Serpent_Arms_Heavy_Metal/Data/Scripts/CoreParts/Hydra_12GA_Ammo.cs @@ -736,7 +736,7 @@ partial class Parts WidthVariance = Random(start: 0f, end: 0f), // adds random value to default width (negatives shrinks width) Tracer = new TracerBaseDef { - Enable = false, + Enable = true, Length = 300f, // Width = 0.8f, // Color = Color(red: 60f, green: 3.25f, blue: 0f, alpha: 1), // RBG 255 is Neon Glowing, 100 is Quite Bright. @@ -765,7 +765,7 @@ partial class Parts }, Trail = new TrailDef { - Enable = false, + Enable = true, Textures = new[] { "ProjectileTrailLine", // Please always have this Line set, if this Section is enabled. },