diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc index e066e68b1..a37e8ee39 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc @@ -662,9 +662,9 @@ Hercules MAC [10km range, 5km effective range] - [Kinetic damage] - [3500 m/s] - Three shot magazine. 8s reload. + [Pen Kinetic damage] + [3600 m/s] + Three shot magazine. 24s reload. Textures\Icons\FixedCoilCannon.dds Large diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs index a81918266..66e9cdd29 100644 --- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs +++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs @@ -516,7 +516,8 @@ partial class Parts Armor = 2.5f, // Multiplier for damage against all armor. This is multiplied with the specific armor type multiplier (light, heavy). Light = -1f, // Multiplier for damage against light armor. Heavy = -1f, // Multiplier for damage against heavy armor. - NonArmor = -1.5f, // Multiplier for damage against every else. + NonArmor = 1.5f, // Multiplier for damage against every else. + }, Shields = new ShieldDef {