diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
index e066e68b1..a37e8ee39 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/SOL_CubeBlocks.sbc
@@ -662,9 +662,9 @@
Hercules MAC
[10km range, 5km effective range]
- [Kinetic damage]
- [3500 m/s]
- Three shot magazine. 8s reload.
+ [Pen Kinetic damage]
+ [3600 m/s]
+ Three shot magazine. 24s reload.
Textures\Icons\FixedCoilCannon.dds
Large
diff --git a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs
index a81918266..66e9cdd29 100644
--- a/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs
+++ b/Weapon Mods/Anomaly_Solaris_Hypernautics/Data/Scripts/CoreParts/Heavy_MAC_Ammo.cs
@@ -516,7 +516,8 @@ partial class Parts
Armor = 2.5f, // Multiplier for damage against all armor. This is multiplied with the specific armor type multiplier (light, heavy).
Light = -1f, // Multiplier for damage against light armor.
Heavy = -1f, // Multiplier for damage against heavy armor.
- NonArmor = -1.5f, // Multiplier for damage against every else.
+ NonArmor = 1.5f, // Multiplier for damage against every else.
+
},
Shields = new ShieldDef
{