diff --git a/Utility Mods/MoA Fusion Systems/Data/BlockCategories.sbc b/Utility Mods/MoA Fusion Systems/Data/BlockCategories.sbc
index 47d25cb99..caa2b293a 100644
--- a/Utility Mods/MoA Fusion Systems/Data/BlockCategories.sbc
+++ b/Utility Mods/MoA Fusion Systems/Data/BlockCategories.sbc
@@ -24,6 +24,7 @@
ExtendableRadiatorBase
Heat_FlatRadiator
ActiveRadiator
+ ActiveRadiatorFake
diff --git a/Utility Mods/MoA Fusion Systems/Data/CubeBlocks/ActiveRadiator.sbc b/Utility Mods/MoA Fusion Systems/Data/CubeBlocks/ActiveRadiator.sbc
index d915be8dc..b3dbadc28 100644
--- a/Utility Mods/MoA Fusion Systems/Data/CubeBlocks/ActiveRadiator.sbc
+++ b/Utility Mods/MoA Fusion Systems/Data/CubeBlocks/ActiveRadiator.sbc
@@ -36,6 +36,43 @@
X
+
+
+
+ TerminalBlock
+ ActiveRadiatorFake
+
+ RealFake Rotary Active Radiator
+
+ Looks just like the Rotary Active Radiator, but doesn't actually reduce heat!
+ Animation tied to grid power draw.
+
+ Textures\GUI\Icons\Cubes\ActiveRadiator.dds
+ Large
+ TriangleMesh
+
+
+ Models\ActiveRadiator.mwm
+
+
+
+
+
+
+
+
+
+ 0.3
+ ActiveRadiatorFake
+
+
+
+
+
+
+
+
+ X
\ No newline at end of file
diff --git a/Utility Mods/MoA Fusion Systems/Data/Scripts/ModularAssemblies/HeatParts/ExtendableRadiators/ActiveRadiatorAnimation.cs b/Utility Mods/MoA Fusion Systems/Data/Scripts/ModularAssemblies/HeatParts/ExtendableRadiators/ActiveRadiatorAnimation.cs
index b21d9f7df..a9b2abf5b 100644
--- a/Utility Mods/MoA Fusion Systems/Data/Scripts/ModularAssemblies/HeatParts/ExtendableRadiators/ActiveRadiatorAnimation.cs
+++ b/Utility Mods/MoA Fusion Systems/Data/Scripts/ModularAssemblies/HeatParts/ExtendableRadiators/ActiveRadiatorAnimation.cs
@@ -9,12 +9,15 @@
namespace Epstein_Fusion_DS.HeatParts.ExtendableRadiators
{
- [MyEntityComponentDescriptor(typeof(MyObjectBuilder_TerminalBlock), false, "ActiveRadiator")]
+ [MyEntityComponentDescriptor(typeof(MyObjectBuilder_TerminalBlock), false, "ActiveRadiator", "ActiveRadiatorFake")]
internal class ActiveRadiatorAnimation : MyGameLogicComponent
{
private IMyCubeBlock Block;
private MyEntitySubpart FanPart;
private MyParticleEffect Particle;
+ private readonly MyDefinitionId ElectricityId = MyDefinitionId.Parse("GasProperties/Electricity");
+
+ private float UsedPowerPct => Block.CubeGrid.ResourceDistributor.TotalRequiredInputByType(ElectricityId, Block.CubeGrid) / Block.CubeGrid.ResourceDistributor.MaxAvailableResourceByType(ElectricityId);
public override void Init(MyObjectBuilder_EntityBase objectBuilder)
{
@@ -41,7 +44,9 @@ public override void UpdateOnceBeforeFrame()
public override void UpdateAfterSimulation()
{
- float heatLevel = HeatManager.I.GetGridHeatLevel(Block.CubeGrid);
+ float heatLevel = Block.BlockDefinition.SubtypeName == "ActiveRadiatorFake" ? UsedPowerPct : HeatManager.I.GetGridHeatLevel(Block.CubeGrid);
+ if (!Block.IsWorking)
+ heatLevel = 0;
Matrix refMatrix = MatrixD.CreateFromAxisAngle(Vector3D.Up, -0.1 * heatLevel) * FanPart.PositionComp.LocalMatrixRef;
refMatrix.Translation = FanPart.PositionComp.LocalMatrixRef.Translation;