From 79e0fe6d6b729a3d3065367838bb66a24789ef6b Mon Sep 17 00:00:00 2001 From: BadM0dder <109397107+BadM0dder@users.noreply.github.com> Date: Mon, 17 Mar 2025 01:36:26 -0400 Subject: [PATCH] Update LBX_ammo.cs Woe, 8 more fragments be upon yee --- .../Data/Scripts/CoreParts/Fixed Guns/LBX_ammo.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Fixed Guns/LBX_ammo.cs b/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Fixed Guns/LBX_ammo.cs index 3b2b42d11..9bb782e1d 100644 --- a/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Fixed Guns/LBX_ammo.cs +++ b/Weapon Mods/TIOStarcore/Data/Scripts/CoreParts/Fixed Guns/LBX_ammo.cs @@ -1939,7 +1939,7 @@ partial class Parts Fragment = new FragmentDef // Formerly known as Shrapnel. Spawns specified ammo fragments on projectile death (via hit or detonation). { AmmoRound = "LBXCluster_Fragment", // AmmoRound field of the ammo to spawn. - Fragments = 4, // Number of projectiles to spawn. + Fragments = 6, // Number of projectiles to spawn. Degrees = 9f, // Cone in which to randomize direction of spawned projectiles. Reverse = false, // Spawn projectiles backward instead of forward. DropVelocity = true, // fragments will not inherit velocity from parent. @@ -1959,8 +1959,8 @@ partial class Parts PointAtTarget = false, // Start fragment direction pointing at Target PointType = Lead, // Point accuracy, Direct (straight forward), Lead (always fire), Predict (only fire if it can hit) DirectAimCone = 15f, //Aim cone used for Direct fire, in degrees - GroupSize = 4, // Number of spawns in each group - GroupDelay = 4, //5 Delay between each group. + GroupSize = 6, // Number of spawns in each group + GroupDelay = 3, //5 Delay between each group. }, }, Pattern = new PatternDef