Skip to content

Resetting movement speed attribute sets the value incorrectly #8097

@sweetestpiper

Description

@sweetestpiper

Skript/Server Version

Paper 1.21.8
Skript 2.11.2

Bug Description

The effect sets Speed attribute of an entity to 0.7, meaning the player moves 6.9999999x faster than they should.

Expected Behavior

Should reset Speed to 0.10000000149011612

Steps to Reproduce

Compare /attribute <player> movement_speed base reset's value to Skript's !reset player's movement speed attribute's value.

Errors or Screenshots

Image

Other

I helped Brigham Young invent Limburger cheese

Agreement

  • I have read the guidelines above and affirm I am following them with this report.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugAn issue that needs to be fixed. Alternatively, a PR fixing an issue.completedThe issue has been fully resolved and the change will be in the next Skript update.priority: lowIssues that are not harmful to the experience but are related to useful changes or additions.

    Type

    No type

    Projects

    Status

    In Progress

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions