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Assets/UnityFileDebug/Editor/UnityFileDebugEditor.cs renamed to Assets/UnityFileDebug/Lib/Editor/UnityFileDebugEditor.cs

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Assets/UnityFileDebug/Editor/UnityFileDebugEditor.cs.meta renamed to Assets/UnityFileDebug/Lib/Editor/UnityFileDebugEditor.cs.meta

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Assets/UnityFileDebug/README.txt

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********** HOW TO USE **********
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Copy the Unity File Debug prefab into your scene.
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Use Debug.Log as normal.
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See full README for more details
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https://github.com/Sacred-Seed-Studio/Unity-File-Debug/blob/master/README.md
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1. Move the prefab Unity File Debug into your scene
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2. Setup the file name and path settings in the inspector. Do not include an extension on the name.
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3. Copy the HTML to your output path via inspector button
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4. Use Debug.Log as normal, or for more advanced usage see Tester script in Demo folder
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5. Open the index.html file from your log folder, browse for a *.json log in the top left
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If you don't specify an absolute filepath, Application.persistentDataPath will be used.
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HTML viewer is designed for modern browsers (chrome/firefox)
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