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.gitignore

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*.pidb
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*.booproj
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*.svd
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.vs/
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# Unity3D generated meta files

Assets/Editor.meta

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Assets/Editor/PackageAsset.cs

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using UnityEditor;
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public class PackageAsset
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{
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[MenuItem("Package/Update Package")]
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static void UpdatePackage()
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{
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AssetDatabase.ExportPackage("Assets/UnityFileDebug", "UnityFileDebug.unitypackage", ExportPackageOptions.Recurse);
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UnityEngine.Debug.Log("Saved package in root");
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}
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}

Assets/Editor/PackageAsset.cs.meta

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Assets/UnityFileDebug.meta

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Assets/UnityFileDebug/Demo.meta

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Assets/UnityFileDebug/Demo/Test.unity.meta

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using UnityEngine;
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using System.Collections;
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using System;
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public class Tester : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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Debug.Log("Test", DLogType.AI);
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Debug.Log("Test with a super dooper long name akjlsdf klajsd lfkjads flkjasd flkjasdf ljkasdl fkjasl kfjasdlkf jasl fjaslk fjasldjf klasjfd lkasjdf klasjfd klsjadf klasjfd lkasjdf klasjdf ;lkasjfd lksajd fk", DLogType.Log);
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Debug.LogFormat("<color=green>This is a green message!</color>");
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}
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}

Assets/UnityFileDebug/Demo/Tester.cs.meta

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