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Description
Your Redot version:
4.3
Issue description:
For years I've been having an issue where I build Godot mono with double precision but nuget never recognises the sdk packages.
Well, I got hacked so I had to build everything over again in a fresh Windows install, and this time I used Redot source.
And I found the problem after having to deal with it again! For whatever reason when I built all the necessary things Redot extracted all the godot sdks to %appdata%/NuGet
So I added the roaming folder of nuget by typing dotnet nuget add source %appdata%\Roaming\NuGet on the console and it worked.
TL;DR: Add dotnet nuget add source %appdata%\Roaming\NuGet as a possible solution to Error MSB4236: The SDK 'Godot.NET.Sdk/VERSIONHERE' specified could not be found. in builds from source.
URL to the documentation page (if already existing):
https://docs.redotengine.org/en/stable/contributing/development/compiling/compiling_for_windows