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Sealed play overhaul #200

@AlphaKretin

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@AlphaKretin

Cybercatman and I have been discussing some new ideas for how we could improve the way that sealed play works in EDOPro (e.g. Sealed Duel and Booster Draft Duel). The base idea is to have a card script corresponding to each booster pack that has a function which returns the contents of a pack in IDs. Then, sealed game modes can have users select the packs they want and call that function for those packs. What the function does within each pack script can be totally different, to encapsulate the different ways different kinds of booster set work, though common functionality could easily be stored in utility scripts.

Additionally, I had the idea to show the cards representing packs in Deck Edit to let players build a cube of sorts in the form of a deck file, but this would have the downside of cluttering search results. The more popular option is to have them hidden in Deck Edit and selected within the Duel, but this may require tedious selection from a large list, and has the issue of requiring the Booster Draft script to have a hardcoded list of Pack scripts.

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