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Description
Low priority, but this would be nice for larger composition. Ie. I wrote a little group of nodes to spawn an effect and give some resources on death of an enemy. Right now I have to copy-paste this to each enemy's graph:

It'd be nice to be able to embed this in several graphs more easily.
Something I realized thinking about this:
- We can just make all Graphs nestable. We don't need to have a distinction between "Top-level" and "Macro" graphs, the way blueprints does. Kind of nice.
- Props for nested graphs (ie. showing inspectors on the nodes) is the same exact problem as storing bindings for scene objects. Ie. If we build one of these systems, we'll have the other.
As a plus, if we use a binding system, we'll be able to show properties of a graph in the LatticeExecutorAuthoring inspector for all graphs.