Skip to content

Commit ffe23f2

Browse files
authored
Add missing commas after "For more information"
1 parent 21903da commit ffe23f2

File tree

7 files changed

+7
-7
lines changed

7 files changed

+7
-7
lines changed

docs/build/reference/files-created-for-clr-projects.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -11,7 +11,7 @@ When you use Visual C++ templates to create your projects, several files are cre
1111

1212
|File name|File description|
1313
|---------------|----------------------|
14-
|AssemblyInfo.cpp|The file that contains information (that is, attributes, files, resources, types, versioning information, signing information, and so on) for modifying the project's assembly metadata. For more information see [Assembly Concepts](/dotnet/framework/app-domains/assembly-contents).|
14+
|AssemblyInfo.cpp|The file that contains information (that is, attributes, files, resources, types, versioning information, signing information, and so on) for modifying the project's assembly metadata. For more information, see [Assembly Concepts](/dotnet/framework/app-domains/assembly-contents).|
1515
|*projname*.asmx|A text file that references managed classes that encapsulate the functionality of the XML Web service.|
1616
|*projname*.cpp|The main source file and entry point into the application that Visual Studio created for you. Identifies the project .dll file and the project namespace. Provide your own code in this file.|
1717
|*projname*.vsdisco|An XML deployment file containing links to other resources that describe the XML Web service.|

docs/build/reference/return-value-of-cl-exe.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -13,7 +13,7 @@ The return value of cl.exe can be useful if you are compiling from a script, pow
1313

1414
There are too many possible error exit codes for cl.exe to list them all. You can look up an error code in the winerror.h or ntstatus.h files included in the Windows Software Development Kit in the %ProgramFiles(x86)%\Windows Kits\\<em>version</em>\Include\shared\ directory. Error codes returned in decimal must be converted to hexadecimal for search. For example, an error code of -1073741620 converted to hexadecimal is 0xC00000CC. This error is found in ntstatus.h, where the corresponding message is "The specified share name cannot be found on the remote server." For a downloadable list of Windows error codes, see [`[MS-ERREF]` Windows Error Codes](/openspecs/windows_protocols/MS-ERREF).
1515

16-
You can also use the error lookup utility in Visual Studio to find out what a compiler error message means. In a Visual Studio command shell, enter **errlook.exe** to start the utility; or in the Visual Studio IDE, on the menu bar, choose **Tools**, **Error Lookup**. Enter the error value to find the descriptive text associated with the error. For more information see [ERRLOOK Reference](errlook-reference.md).
16+
You can also use the error lookup utility in Visual Studio to find out what a compiler error message means. In a Visual Studio command shell, enter **errlook.exe** to start the utility; or in the Visual Studio IDE, on the menu bar, choose **Tools**, **Error Lookup**. Enter the error value to find the descriptive text associated with the error. For more information, see [ERRLOOK Reference](errlook-reference.md).
1717

1818
## Remarks
1919

docs/error-messages/compiler-errors-1/compiler-error-c2349.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,4 +10,4 @@ ms.assetid: ce9f2e65-fda0-41b6-9c4a-538607136396
1010

1111
'function' cannot be compiled as managed: 'reason'; use #pragma unmanaged
1212

13-
For more information see [Compiler Warning (level 1 and 3) C4793](../../error-messages/compiler-warnings/compiler-warning-level-1-and-3-c4793.md).
13+
For more information, see [Compiler Warning (level 1 and 3) C4793](../../error-messages/compiler-warnings/compiler-warning-level-1-and-3-c4793.md).

docs/extensions/string-cpp-component-extensions.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -49,7 +49,7 @@ When passed a <xref:System.String>, the compiler will box, if necessary, and the
4949
> [!NOTE]
5050
> The caret ("^") indicates that the declared variable is a handle to a C++/CLI managed object.
5151
52-
For more information see [String and Character Literals](../cpp/string-and-character-literals-cpp.md).
52+
For more information, see [String and Character Literals](../cpp/string-and-character-literals-cpp.md).
5353

5454
### Requirements
5555

docs/mfc/mfc-com.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ ms.assetid: 7646bdcb-3a06-4ed5-9386-9b00f3979dcb
1010

1111
A subset of MFC is designed to support COM, while most of the Active Template Library (ATL) is designed for COM programming. This section of topics describes MFC's support for COM.
1212

13-
Active technologies (such as ActiveX controls, Active document containment, OLE, and so on) use the Component Object Model (COM) to enable software components to interact with one another in a networked environment, regardless of the language with which they were created. Active technologies can be used to create applications that run on the desktop or the Internet. For more information see [Introduction to COM](../atl/introduction-to-com.md) or [The Component Object Model](/windows/win32/com/the-component-object-model).
13+
Active technologies (such as ActiveX controls, Active document containment, OLE, and so on) use the Component Object Model (COM) to enable software components to interact with one another in a networked environment, regardless of the language with which they were created. Active technologies can be used to create applications that run on the desktop or the Internet. For more information, see [Introduction to COM](../atl/introduction-to-com.md) or [The Component Object Model](/windows/win32/com/the-component-object-model).
1414

1515
Active technologies include both client and server technologies, including the following:
1616

docs/mfc/reference/ctabview-class.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -208,7 +208,7 @@ TRUE if the specified view was made active, FALSE if the view's index is invalid
208208

209209
### Remarks
210210

211-
For more information see [CMFCTabCtrl::SetActiveTab](../../mfc/reference/cmfctabctrl-class.md#setactivetab).
211+
For more information, see [CMFCTabCtrl::SetActiveTab](../../mfc/reference/cmfctabctrl-class.md#setactivetab).
212212

213213
## See also
214214

docs/parallel/amp/graphics-cpp-amp.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -377,7 +377,7 @@ void write2ComponentTexture() {
377377

378378
Texture views whose elements are based on floating-point types—for example, float, float_2, or float_4—can also be read by using texture sampling to take advantage of hardware support for various filtering modes and addressing modes. C++ AMP supports the two filtering modes that are most common in compute scenarios—point-filtering (nearest-neighbor) and linear-filtering (weighted average)—and four addressing modes—wrapped, mirrored, clamped, and border. For more information about addressing modes, see [address_mode Enumeration](reference/concurrency-graphics-namespace-enums.md#address_mode).
379379

380-
In addition to modes that C++ AMP supports directly, you can access other filtering modes and addressing modes of the underlying platform by using the interop APIs to adopt a texture sampler that was created by using the platform APIs directly. For example, Direct3D supports other filtering modes such as anisotropic filtering, and can apply a different addressing mode to each dimension of a texture. You could create a texture sampler whose coordinates are wrapped vertically, mirrored horizontally, and sampled with anisotropic filtering by using the Direct3D APIs, and then leverage the sampler in your C++ AMP code by using the `make_sampler` interop API. For more information see [Texture Sampling in C++ AMP](/archive/blogs/nativeconcurrency/texture-sampling-in-c-amp) on the Parallel Programming in Native Code blog.
380+
In addition to modes that C++ AMP supports directly, you can access other filtering modes and addressing modes of the underlying platform by using the interop APIs to adopt a texture sampler that was created by using the platform APIs directly. For example, Direct3D supports other filtering modes such as anisotropic filtering, and can apply a different addressing mode to each dimension of a texture. You could create a texture sampler whose coordinates are wrapped vertically, mirrored horizontally, and sampled with anisotropic filtering by using the Direct3D APIs, and then leverage the sampler in your C++ AMP code by using the `make_sampler` interop API. For more information, see [Texture Sampling in C++ AMP](/archive/blogs/nativeconcurrency/texture-sampling-in-c-amp) on the Parallel Programming in Native Code blog.
381381

382382
Texture views also support the reading of mipmaps. Read-only texture views (those that have a const element type) offer the most flexibility because a range of mip-levels that is determined at instantiation can be dynamically sampled, and because elements that have 1, 2, or 4 components are supported. Read-write texture views that have elements that have one component also support mipmaps, but only of a level that's determined at instantiation. For more information, see [Texture with Mipmaps](/archive/blogs/nativeconcurrency/texture-with-mipmaps) on the Parallel Programming in Native Code blog.
383383

0 commit comments

Comments
 (0)