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| 1 | + |
| 2 | +.. _using-solid-node: |
| 3 | + |
| 4 | +================ |
| 5 | +Using Solid Node |
| 6 | +================ |
| 7 | + |
| 8 | +Make sure you have completed the ::doc:`Quickstart <quickstart>`. |
| 9 | +At this point, you should be able to view your project at the viewer |
| 10 | +- either Openscad or the web viewer - and have a source code to edit. |
| 11 | + |
| 12 | +Getting started |
| 13 | +--------------- |
| 14 | + |
| 15 | +Open `root/__init__.py`, you should have the code for a cube with a hole |
| 16 | +in it: |
| 17 | + |
| 18 | + ```python |
| 19 | + from solid_node.node import Solid2Node |
| 20 | + from solid2 import cube, cylinder, translate |
| 21 | +
|
| 22 | + class DemoProject(Solid2Node): |
| 23 | +
|
| 24 | + def render(self): |
| 25 | + return translate(-25, -25, 0)( |
| 26 | + cube(50, 50, 50) |
| 27 | + ) - cylinder(r=10, h=100) |
| 28 | + ``` |
| 29 | + |
| 30 | +In Solid Node, project is organized in a tree structure, with leaf nodes |
| 31 | +and internal nodes. Leaf nodes use uderlying modelling libraries, like |
| 32 | +SolidPython and CadQuery, to generate solid models. |
| 33 | + |
| 34 | +The starting example has just one Solid2Node node, which is a leaf node |
| 35 | +using SolidPython. |
| 36 | +The same result can be obtained using a CadQueryNode: |
| 37 | + |
| 38 | + ```python |
| 39 | + import cadquery as cq |
| 40 | + from solid_node.node import CadQueryNode |
| 41 | +
|
| 42 | + class DemoProject(CadQueryNode): |
| 43 | +
|
| 44 | + def render(self): |
| 45 | + wp = cq.Workplane("XY") |
| 46 | + cube = wp.box(50, 50, 50) |
| 47 | + hole = wp.workplane(offset=-50).circle(10).extrude(100) |
| 48 | + return cube.cut(hole) |
| 49 | + ``` |
| 50 | + |
| 51 | +Each node must implement the `render()` method. Leaf nodes should return |
| 52 | +an object of the underlying library. Internal nodes `render()` should return |
| 53 | +a list of child instances. |
| 54 | + |
| 55 | +There are two types of internal nodes: `AssemblyNode` and `FusionNode`. |
| 56 | +An AssemblyNode is an assemble of its children nodes, while in FusionNode |
| 57 | +the children nodes are fused in one mesh. |
| 58 | + |
| 59 | +Let's make a very simple clock, as a proof of concept, mixing together |
| 60 | +CadQuery and SolidPython |
| 61 | + |
| 62 | +Simple Clock |
| 63 | +------------ |
| 64 | + |
| 65 | +Create a new file `root/clock_base.py` and create a `CadQueryNode`: |
| 66 | + |
| 67 | + ```python |
| 68 | + import cadquery as cq |
| 69 | + from solid_node.node import CadQueryNode |
| 70 | + |
| 71 | + class ClockBase(CadQueryNode): |
| 72 | + |
| 73 | + def render(self): |
| 74 | + wp = cq.Workplane("XY") |
| 75 | + return wp.circle(100).extrude(2) |
| 76 | + ``` |
| 77 | + |
| 78 | +Now, a file `root/pointer.py` with a `Solid2Node`: |
| 79 | + |
| 80 | + ```python |
| 81 | + from solid_node.node import Solid2Node |
| 82 | + from solid2 import cube, cylinder, translate |
| 83 | + |
| 84 | + class Pointer(Solid2Node): |
| 85 | + |
| 86 | + def render(self): |
| 87 | + return translate(-5, -5, 3)( |
| 88 | + cube(10, 90, 10) |
| 89 | + ) |
| 90 | + ``` |
| 91 | + |
| 92 | +And at `root/__init__.py`, an `AssemblyNode` |
| 93 | + |
| 94 | + ```python |
| 95 | + from solid_node.node import AssemblyNode |
| 96 | + from .clock_base import ClockBase |
| 97 | + from .pointer import Pointer |
| 98 | + |
| 99 | + class SimpleClock(AssemblyNode): |
| 100 | + |
| 101 | + base = ClockBase() |
| 102 | + pointer = Pointer() |
| 103 | + |
| 104 | + def render(self): |
| 105 | + return [self.base, self.pointer] |
| 106 | + ``` |
| 107 | + |
| 108 | +Now in the viewer you should see a round clock base with a pointer. |
| 109 | +The `AssemblyNode` can use the property `self.time` to position elements. |
| 110 | + |
| 111 | +Edit `root/__init__.py` to rotate the pointer: |
| 112 | + |
| 113 | + ```python |
| 114 | + from solid_node.node import AssemblyNode |
| 115 | + from .clock_base import ClockBase |
| 116 | + from .pointer import Pointer |
| 117 | + |
| 118 | + class SimpleClock(AssemblyNode): |
| 119 | + |
| 120 | + base = ClockBase() |
| 121 | + pointer = Pointer() |
| 122 | + |
| 123 | + def render(self): |
| 124 | + angle = 360 * self.time |
| 125 | + self.pointer.rotate(angle, [0, 0, 1]) |
| 126 | + return [self.base, self.pointer] |
| 127 | + ``` |
| 128 | + |
| 129 | +At this point you should see a rotating pointer in the viewer. |
| 130 | +If you are using the Openscad viewer, you need to enable animation |
| 131 | +(View -> Animate) and set fps and number of frames. |
| 132 | +Reload is not automatic in Openscad while animating. |
| 133 | + |
| 134 | +Let's make a pin holding the pointer and base together. |
| 135 | +First, to create a hole at the base, edit `root/clock_base.py` |
| 136 | + |
| 137 | + ```python |
| 138 | + class ClockBase(CadQueryNode): |
| 139 | + |
| 140 | + def render(self): |
| 141 | + wp = cq.Workplane("XY") |
| 142 | + return wp.circle(100).extrude(2) |
| 143 | + ``` |
| 144 | + |
| 145 | +And a hole in the pointer, at `root/pointer.py` |
| 146 | + |
| 147 | + ```python |
| 148 | + class Pointer(Solid2Node): |
| 149 | + |
| 150 | + def render(self): |
| 151 | + pointer = translate(-5, -5, 3)( |
| 152 | + cube(10, 90, 10) |
| 153 | + ) |
| 154 | + hole = cylinder(r=3, h=15) |
| 155 | + return pointer - hole |
| 156 | + ``` |
| 157 | + |
| 158 | +Now, you should see a hole through both pointer and |
| 159 | +pin, while the pointer is rotating. |
| 160 | + |
| 161 | +Let's make a pin through them. Create the file `root/pin.py`: |
| 162 | + |
| 163 | + ```python |
| 164 | + from solid_node.node import Solid2Node |
| 165 | + from solid2 import cube, cylinder, translate |
| 166 | + |
| 167 | + class Pin(Solid2Node): |
| 168 | + |
| 169 | + def render(self): |
| 170 | + return cylinder(r=3, h=20) |
| 171 | + ``` |
| 172 | + |
| 173 | +And at `root/__init__.py`, assemble the pin together: |
| 174 | + |
| 175 | + ```python |
| 176 | + from solid_node.node import AssemblyNode |
| 177 | + from .clock_base import ClockBase |
| 178 | + from .pointer import Pointer |
| 179 | + from .pin import Pin |
| 180 | + |
| 181 | + class SimpleClock(AssemblyNode): |
| 182 | + |
| 183 | + base = ClockBase() |
| 184 | + pointer = Pointer() |
| 185 | + pin = Pin() |
| 186 | + |
| 187 | + def render(self): |
| 188 | + angle = 360 * self.time |
| 189 | + self.pointer.rotate(angle, [0, 0, 1]) |
| 190 | + return [self.base, self.pointer, self.pin] |
| 191 | + ``` |
| 192 | + |
| 193 | +You should see the pin rendered in viewer, with a tight fit. |
| 194 | +We want to test if this is functional: if in reality, this |
| 195 | +arrangement will work. So, let's write a test. |
| 196 | + |
| 197 | +For that, we'll use `solid_node.test.TestCaseMixin`. Add |
| 198 | +it to the base classes of the root node at `root/__init__.py`: |
| 199 | + |
| 200 | + ```python |
| 201 | + ... |
| 202 | + from solid_node.test import TestCaseMixin |
| 203 | +
|
| 204 | + class SimpleClock(AssemblyNode, TestCaseMixin) |
| 205 | + ``` |
| 206 | + |
| 207 | +Now we'll add tests to our root node. Our SimpleClock |
| 208 | +class will extend `solid_node.test.TestCaseMixin` and |
| 209 | +we'll add two tests to `root/__init__.py`: |
| 210 | + |
| 211 | + ```python |
| 212 | + from solid_node.node import AssemblyNode |
| 213 | + from solid_node.test import TestCaseMixin |
| 214 | + from .clock_base import ClockBase |
| 215 | + from .pointer import Pointer |
| 216 | + from .pin import Pin |
| 217 | + |
| 218 | + class SimpleClock(AssemblyNode, TestCaseMixin): |
| 219 | + |
| 220 | + base = ClockBase() |
| 221 | + pointer = Pointer() |
| 222 | + pin = Pin() |
| 223 | + |
| 224 | + def render(self): |
| 225 | + ... |
| 226 | + |
| 227 | + def test_pin_runs_free_in_base(self): |
| 228 | + self.assertNotIntersecting(self.base, self.pin) |
| 229 | + |
| 230 | + def test_pin_runs_free_in_pointer(self): |
| 231 | + self.assertNotIntersecting(self.pointer, self.pin) |
| 232 | + ``` |
| 233 | + |
| 234 | +On the command line, stop the `solid root develop` command, and |
| 235 | +run `solid root test`. |
| 236 | + |
| 237 | +You should see two tests failing, as in practice there is a very |
| 238 | +small intersection between rendered meshes even though matematically |
| 239 | +they should not. Let's reduce the radius of our pin to 2.9, at |
| 240 | +`root/pin.py`: |
| 241 | + |
| 242 | + ```python |
| 243 | + class Pin(Solid2Node): |
| 244 | + |
| 245 | + def render(self): |
| 246 | + return cylinder(r=2.9, h=20) |
| 247 | + ``` |
| 248 | + |
| 249 | +Run the tests again. This time, the two tests will pass. |
| 250 | +If you look closely, the cylinder of the pins are not really round. |
| 251 | +They are an approximation. This is because internally STLs are generated |
| 252 | +for the models. |
| 253 | + |
| 254 | +The tests are passing, the pieces are not intersect. But would they still |
| 255 | +not intersect during the rotation of the pointer? The test we made just |
| 256 | +tested the situation for the initial setup. We can improve the test |
| 257 | +by using the decorator `solid_node.test.testing_steps`: |
| 258 | + |
| 259 | + ```python |
| 260 | + ... |
| 261 | + from solid_node.test import TestCaseMixin, testing_steps |
| 262 | + |
| 263 | + class SimpleClock(AssemblyNode, TestCaseMixin): |
| 264 | + ... |
| 265 | +
|
| 266 | + @testing_steps(3, end=0.1) |
| 267 | + def test_pin_runs_free_in_base(self): |
| 268 | + self.assertNotIntersecting(self.base, self.pin) |
| 269 | + |
| 270 | + def test_pin_runs_free_in_pointer(self): |
| 271 | + self.assertNotIntersecting(self.pointer, self.pin) |
| 272 | + ``` |
| 273 | + |
| 274 | + |
| 275 | + |
| 276 | + |
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