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Windows compatibility #244

@bdovaz

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@bdovaz

@Larusso I have been trying for several years to find a reliable and up to date tool to manage the installation of Unity editors and modules via CI.

I have gone through:

  • u3d
  • Unity-Powershell
  • Unity Hub cli

All of them either lack functionality or stop updating and fall into oblivion.

My last hope was the official Unity Hub cli but it's a big disaster and quite abandoned because no matter how much you write in the forum nobody answers or they tell you "we'll look into it" and 2 years go by in the meantime. It's not a real cli, it's a big mess.

That's why I want to encourage myself to give this tool a try but our CI machines are Windows so I would have to find some way to be able to run it from that platform.

Is it possible?

All I see in the Readme.md are references to macOS with brew.

And one last question, how integrated is it with the hub? There is some mention in the Readme.md file but it is not very clear.

Is it integrated to the point of "fooling" the hub and the editors and modules appear in the hub as if you had installed them through the hub?

Thanks!

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