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Description
So... first off, I love this mod, the idea of giving hats minor passive boosts is great!
But with that said, several hats currently have balance issues that make them way too powerful:
- Unsure if visual glitch or not, but the Bowler Hat appears to give infinite speed (the speed buff icon constantly flashes while running and can often stay on screen while not moving)
- Bunny Ears offer way too much jump height
- Slime Hat completely negates fall damage... most of the time. This makes it incredibly powerful since there are so few ways of stopping fall damage in Minecraft
- Cowboy Hat has a nice bonus, though it could be toned down ever so slightly
- Floaty Hat offers inconsistent fall damage negation, as it seems to stop working randomly
- Dome of the Strider doesn't seem functional currently, but fire resistance as a passive boost would of course be incredibly powerful
- The Woolrus combines a potion effect and an effect obtained by mobs, a bit overtuned
- Space Helmet provides infinite water breathing passively, making it more powerful than water breathing potions and turtle shells combined
- Leprechaun Hat providing the luck buff might make it too powerful when exploring, as the buff boosts gear quality in newly generated areas
- The Golem Bucket's effect is funny when it triggers, but the effect may be sending mobs too high up!
- Jotaro's Hat applying weakness to mobs makes it almost a necessity in combat, as this effect is hard to come by normally
- Dwarven Helm is incredibly overtuned for mining underground, especially when one has an enchanted pickaxe
- Awesome Shades give an entire minute(!) of night vision just for crouching, making them incredibly powerful in just about any situation that the other night vision-based hats could be used in, and basically offering infinite triggering of a potion effect
There are some hats I didn't list as their effect is rather fitting (albeit a bit overtuned in some cases).
The issue with these hats being so powerful is that it becomes less a choice of vanity and more of "which overpowered passive boon do I need in this situation?", which takes away from the whole point of hats, which is to look fancy!
There's also the issue of hats dropping so often - you end up having multiple hats and often a lot of duplicates after just a few villages or outposts. This can thankfully be adjusted to some degree in the configuration, though the default should probably be toned down.
What I'd love to see happen is to have some of these hat effects reduced as much as possible and even completely replaced in some cases (Woolrus comes to mind). Hats should provide minor stat boosts and such, not be game-changing buffs the way potions and enchantments are.
And most importantly: an option to make the hats function purely as vanity items would be amazing.
Thank you.