When an Allied Chrono Prison captures and removes a Scrin Burster from the timeline (i.e., "chronoshifts" it), the Burster triggers its death explosion. However, according to unit behavior logic, the Burster should only explode upon being killed (e.g., by damage or destruction). Chronoshifting is not a lethal action—it simply removes the unit from the game without dealing damage—so the explosion should not occur in this case.
Expected behavior:
The Scrin Burster should disappear silently when captured by Chrono Prison, with no explosion effect.
Actual behavior:
The Burster explodes as if it were destroyed, potentially damaging nearby units or structures despite never having been killed.
Steps to reproduce:
- Spawn a Scrin Burster.
- Use an Allied Chrono Prison to capture the Burster.
- Observe that the Burster explodes upon removal.