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Pulse packet & system #22

@ImNotAVirus

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@ImNotAVirus

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Implements the pulse packet: NosCore packet

Don't forget to always check packets' fields on the official server!

Features

  • The server must check every minute if a pulse packet is sent
  • If the packet is sent to early (delta 2 secs), disconnect the player
  • If the packet is sent to late (delta 5 secs), disconnect the player

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