diff --git a/wowViewerLib/shaders/glsl/forwardRendering/m2ParticleShader.frag b/wowViewerLib/shaders/glsl/forwardRendering/m2ParticleShader.frag index 65eca5e51..57c5f18c7 100644 --- a/wowViewerLib/shaders/glsl/forwardRendering/m2ParticleShader.frag +++ b/wowViewerLib/shaders/glsl/forwardRendering/m2ParticleShader.frag @@ -10,7 +10,7 @@ layout(location = 1) in vec4 vColor; layout(location = 2) in vec2 vTexcoord0; layout(location = 3) in vec2 vTexcoord1; layout(location = 4) in vec2 vTexcoord2; -layout(location = 5) in float alphaCutoff; +layout(location = 5) in float vAlphaCutoff; #include "../common/commonLightFunctions.glsl" #include "../common/commonFogFunctions.glsl" @@ -90,7 +90,7 @@ void main() { if(finalColor.a < uAlphaTest) discard; - if(finalColor.a < alphaCutoff) + if(finalColor.a < vAlphaCutoff) discard; // vec3 sunDir =