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Description
What is the problem this feature/enhancement solves?
Currently, it is difficult to predict the course that a worker will take in Course Play before it begins. This is due to the unclear path that is displayed on the map, and the number of intersecting lines that can appear. As a result, it can be challenging to understand how changes in settings will impact the path that the worker will take.
Describe the feature that you'd like
To address this issue, I propose the addition of a feature that allows players to better preview the course before it is generated. This could be done in the form of an animated example of the course from start to finish with all the lines it will follow. Alternatively, if an animated preview is not feasible due to processing time constraints, a better static preview could be displayed.
This would allow players to see where the course starts, how the path line animates between each point, and ultimately get a better idea of what route the worker will take. Additionally, an option to display numbers at each point would be helpful too. This would make it easier to identify specific points on the course and understand how they relate to the overall path.
Describe alternatives you've considered
As an alternative to animating the course path, a simple preview could be displayed showing the start and end points, as well as intermediate turning points. This would provide a basic overview of the course without the need for animation.
Another alternative would be to add a toggle switch that allows players to hide or show numbers instead of arrows on each intermediate point.
Additional context
I believe that providing a better way to preview courses would be a valuable addition to Course Play. This would make it easier for players to create efficient and effective courses, and would also help to reduce frustration when trying to understand how settings affect the path that the worker will take.