For tag "bando.tag.test" the accessor becomes:
AllGameplayTags.bando.tag.test.Get();
which is a little verbose. What are the downsides to generating source similar to:
public static class Tags
{
public static readonly GameplayTag bando_tag_test = GameplayTagManager.RequestTag("bando.tag.test");
public static readonly GameplayTag bando_tag_test2 = GameplayTagManager.RequestTag("bando.tag.test2");
public static readonly GameplayTag bando_tag_test3 = GameplayTagManager.RequestTag("bando.tag.test3");
}
Which would be Tags.bando_tag_test;?